Moore_Inservice


 * 2010 Inservice Plan **

Rosalie Moore & Jackie McPherson
Douglas Middle School

My staff development plan was to conduct sharing sessions with small groups. Three sharing sessions were held on three different early release days during which I shared World Café, Asset Mapping, and a general overview of 21st Century Skills. In addition and to introduce the notion of 21st Century Skills to a wider audience I teamed up with our Youth To Youth advisor, Jackie McPherson and together we planned a Mystery Night. Through this activity 21st Century Skills will be introduced to school staff, students, parents, and members of the community as we work together to increase substance abuse awareness in our student population. We believe our approach supports and is supported by the 21st Century Skills Framework, which suggests that all learning proficiencies, skill, content, or method are interwoven to achieve success in connecting learning in school to participation within a knowledge society. We focused on the 21st Century skill of problem solving using an interactive means to help students learn about the dangers of substance abuse. Science, math, and computer and information and home technology are some of the disciplines represented and some topics for the evening are huffing, alcohol poisoning, marijuana, and an introduction to forensic science. A core group made up of volunteer staff and student groups worked with us to design activities and experiments in which teams of student investigators will participate the night of the event. Strategy is involved because there are more stations then time so students must choose which rooms they think are most important to visit. Students will also search for evidence and collect clues throughout the evening in addition to discovering key information by participating in the informational and interactive sessions.

During Mystery Night our school building will literally become a playing board with real life game pieces as students move from room to room collecting evidence and clues to solve the sudden death of a schoolmate. The game will begin with a briefing from the “Clue” County Sheriff, aka the husband of our Youth to Youth advisor who is an actual County Sheriff’s Deputy. Each team will receive an investigation kit with items designed to help them organize the clues and evidence they gather. Students will wrap up their investigations as they glean last minute clues from the **Evening News** published by members our gifted student group for the purpose of helping to fill in any gaps in the investigations. To end the game students will submit a conclusion card and the team with the correct solution will win. (In the event of a tie we’ll draw from any correctly submitted conclusion cards.) Our school liaison officer served on our planning team and has arranged for a local coroner to be on hand to deliver the solution at game’s end.

Supporting our efforts have been district and building administration, numerous teachers and staff, high school student groups, parent volunteers, the district Drug Task Force Committee, the school library services, and local businesses who are graciously supplying food for a light supper. We are serving the meal to encourage participation of students involved in other after school activities and to provide some nourishment for our volunteer workers. All student game participants will receive a CSI bag, T-shirt and other small items promoting substance abuse awareness, and the winning team will be awarded a paperback mystery book for each member of the team. •5:00 p.m. Meet in the commons for a quick bite to eat. •5:15 p.m. Rules, instructions, case briefing •5:30 p.m. Game begins •6:45 p.m. Investigation period ends, you will be notified by all call. Return to commons. •6:45 p.m. – 7:00 p.m. Review clues and submit your solution. •7:00 p.m. Game ends. Solution revealed. Winners announced. Prizes Awarded. •Your goal is to determine the cause of death, age of subject, and location. As a team you will move from room to room participating in activities that will reveal information about tobacco, alcohol and other substance abuse. Some information will help you eliminate causes. Other information will help you determine the cause of death, age and location of the tragedy. Search for evidence bags hidden in some rooms and collect other clues from each room you visit. •All participating rooms are marked with yellow caution tape. •All members of the team must remain together at all times. •A closed classroom door means do not enter because the activity has already started. Go to a different location and come back later. •All members of the team may only be in the areas of the designated game rooms//. Anyone caught outside the designated areas will be eliminated from the game.// •All regular school rules apply and will be enforced, this includes running in the halls//. Anyone running will held in the penalty area for 5 minutes. A second violation will result in elimination from the game.// •At 6:45 the investigation period will end and you will be called back to the commons by intercom where some additional clues will be waiting. Meet with your team to go over these new clues and all of the other clues you have collected. Complete and submit your conclusion card. •7:00 p.m. sharp. Game ends. Coroner will announce the results. •In case of a tie the winner will be determined by a drawing from all of the correct submissions. •Clue Keeper Form •Map of the participating rooms •Conclusion Note Card to be completed and turned in at the end of the game •Pencil •First Clue (all clues are on blue paper) •Activity Evaluation Form to be completed at the end of the evening's events. •Although you will not have time to visit each room be sure to complete each activity in the rooms you visit. We highly recommend you strategize with your team and determine which rooms you think will most likely yield the information you need to solve the case before you set out.
 * Y2Y Mystery Night **
 * Schedule**
 * Rules**
 * Investigation Kit**
 * Suggested Strategy**

//(Under Construction)//
 * Content Areas, Standards, Activities**




 * Pre-Planning Thoughts and Goals**

Step One: Report back to district administration. Step Two: Share over time within department

Anticipated questions:
 * How might shared information meet Individual Professional Development Plans?
 * Would sustained training over time be required to implement strategies at individual or district levels?
 * Do these concepts have the potential for a positive effect on student achievement?
 * Is follow-up and/or classroom action research desirable or possible?
 * Can benefits be predicted and are they measurable upon implementation?

Main Point: During the Master Teacher Academy I learned new ways to create effective and meaningful classroom instruction and how to connect the instruction and learning in my classroom to life skills and knowledge relevant to my students’ futures. To do this we used the 21st Century Skills Framework, which suggests that all learning proficiencies, skill, content, or method are interwoven to achieve success in connecting learning in school to participation within a knowledge society.

Question to consider: What identified instructional and learning needs can be addressed by 21st Century Skills?

Most potential for change: Project Based Learning; idea of technology as an integrated and stand alone tool